Artstation Profile: http://www.artstation.com/artist/PaulP
NEGASONIC TEENAGE WARHEAD
Highpoly sculpt of Brianna Hildebrand from the Deadpool (2016) movie.
BOBA FETT 1313
Game-ready character made for a personal project. Based on designs from Star Wars 1313.
Game-ready character made for a personal project. Developed for mobile.
Game-ready character made for a personal project. Based on designs from Thief (2014).
Game-ready gun made for a personal project. Based on designs from Borderlands 2.
Likeness study of Alexander Siddig playing Doran Martell in Game of Thrones. Sculpted in ZBrush.
PAIR OF JEANS
Cloth study of a pair of jeans. Sculpted in ZBrush.
M&P 9L C.O.R.E.
High-poly gun model, created as a promotional piece.
TOM CLANCY'S: THE DIVISION
I worked at Massive Entertainment on The Division as a Model Artist. I was involved in a few different projects, including character art, cinematic movies, interactive and environment props, and echo scenes.
The following videos are taken from cinematic movies I helped create with the Cinematics team at Massive. I was responsible for creating art assets, texture variations, level building, set propping, sequence building, and I helped establish our art pipeline. More videos to come!
Character Assets and Props
I was responsible for building certain character assets and props. I've added a few example below which were used in trailers and the Beta. I'll add more after the game has been released. The image below show the pulse and turret backpack items I made. The image below that shows some large open duffel bags I made, which I set up as an interactive prop.
I was responsible for creating art assets for the Echo Scenes. During the project I also acted as an assistant lead, helped establish the art pipeline, and helped set up the Echo scenes in engine.
FORZA HORIZON 2
I worked through Airship Images for Playground Games as a Character Artist. The following characters were created in collaboration with Joseph Harford and Warren Boonzaaire.