Summary

3D artist who specializes in making game-ready assets. My asset production focuses on the entire pipeline, including; highpoly modeling & sculpting, lowpoly modeling, uv mapping, baking, texturing, and finally implementing in engine with shaders.

Skills

  • Rendering
  • 3D Modeling
  • Character Modeling
  • Digital Sculpting
  • Hard Surface Modeling
  • Prop Modeling
  • Texturing
  • UV Mapping
  • High-poly Modeling
  • Software Proficiency

    Maya
    Maya
    3ds Max
    3ds Max
    ZBrush
    ZBrush
    Marvelous Designer
    Marvelous Designer
    3D-Coat
    3D-Coat
    Photoshop
    Photoshop
    DDO
    DDO
    NDO
    NDO
    Substance Painter
    Substance Painter
    Mari
    Mari
    Marmoset Toolbag
    Marmoset Toolbag
    Keyshot
    Keyshot

    Productions

    Experience

    Junior Model Artist

    Massive Entertainment, A Ubisoft Studio
    October 2014 - Present | Malmo, Sweden

    Creating game-ready & cinematic assets for Tom Clancy's - The Division.

    Model Artist

    Airship Images
    March 2013 - September 2014 | Edinburgh & Lytham, United Kingdom

    Model artist working on character, creature, weapon, and prop art.

    Professional projects include:

    Forza Horizon 2

    Ryse: Son of Rome

    Galactic Civilizations 3 Trailer

    Brent Sim's Dreadtime Stories