Email: paulpackham.cs(at)gmail(dot)com
Facebook: https://www.facebook.com/paulpackham.cs
LinkedIn: https://www.linkedin.com/pub/paul-packham/50/85b/666
Twitter: https://twitter.com/PaulP3D
Artstation: http://www.artstation.com/artist/PaulP
I am a character artist with close to 3 years experience working in the industry, and I've worked on titles including: Tom Clancy's: The Division, Ryse: Son of Rome, and Forza Horizon 2.
I've worked as both a Character Artist and a Model Artist, so I am experienced in creating all parts of a character, including bodies and heads, clothing, gear, and weapons. I'm experienced in the whole character creation workflow, from highpoly models through to game-ready skinned models. I have a great deal of experience with PBR texturing, and I know how to set up the textures with the appropriate shaders in engine.
I am skilled in a number of industry standard programs including Maya, 3ds Max, ZBrush, Marvelous Designer, Photoshop, DDO, NDO, Substance Painter, and Mari.
MASSIVE ENTERTAINMENT, A UBISOFT STUDIO:
Tom Clancy's: The Division.
(links will be added after the game has been released)
AIRSHIP IMAGES:
Ryse: Son of Rome (Crytek): Character Art.
<Click here to see Ryse work>
Galactic Civilizations 3 Trailer (Stardock): General Artist.
Click here to see the trailer
Brent Sims' Grave Shivers: Creature Art.
<Click here to see project shots>