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Paul Packham
Paul Packham
3D Character Artist at Rockstar North
Edinburgh, United Kingdom

Summary

3D artist who specializes in making game-ready assets. My asset production focuses on the entire pipeline, including; highpoly modeling & sculpting, lowpoly modeling, uv mapping, baking, texturing, and finally implementing in engine with shaders.

Skills

Rendering3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingProp ModelingTexturingUV MappingHigh-poly Modeling

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3D-Coat
3D-Coat
Photoshop
Photoshop
DDO
DDO
NDO
NDO
Substance Painter
Substance Painter
Mari
Mari
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot

Productions

  • Tom clancys the division
    • Video Game
      Tom Clancy's The Division
    • Year
      2015
    • Role
      Model Artist
    • Company
      Massive Entertainment, a Ubisoft Studio
  • Forza horizon 2
    • Video Game
      Forza Horizon 2
    • Year
      2014
    • Role
      Character Artist
    • Company
      Airship Images
  • Ryse son of rome
    • Video Game
      Ryse: Son of Rome
    • Year
      2013
    • Role
      Character Artist
    • Company
      Airship Images
  • Galactic civilizations 3 buttonjpg 8e4b85
    • Video Game
      Galactic Civilizations III
    • Year
      2015
    • Role
      Model Artist
    • Company
      Airship Images

Experience

  • Junior Model Artist at Massive Entertainment, A Ubisoft Studio
    Malmo, Sweden
    October 2014 - Present

    Creating game-ready & cinematic assets for Tom Clancy's - The Division.

  • Model Artist at Airship Images
    Edinburgh & Lytham, United Kingdom
    March 2013 - September 2014

    Model artist working on character, creature, weapon, and prop art.

    Professional projects include:

    Forza Horizon 2

    Ryse: Son of Rome

    Galactic Civilizations 3 Trailer

    Brent Sim's Dreadtime Stories